Star Trek: Star Realms + Borg Invasion = Great Solo and Cooperative Experience!

So, I downloaded Star Realms to my iPad years ago … and I play it all the time. Even after all these years! It’s so easy to play on the iPad! You can play it solo against the computer, and that’s the only way I play. So, Star Realms to me is a solo game.

I even have the original Star Realms little box game (see above).  I think I have played that physical copy … once?  

I was kind of interested in Star Trek: Star Realms because I love the Star Trek theme. The back of the box even claims there is a cooperative mode in here!

Let’s be 100% clear; what the box (see above) is referring to is a team-based mode, where teams of more than one person play against each other … the teams are cooperative within themselves, but this is NOT what we mean when we say a game is cooperative!! This base game is a team-based game; there is no cooperative mode.

And that’s why we are here! The expansion Borg: Invasion DOES indeed add solo and cooperative play to Star Trek: Star Realms!

Let’s take a look!!

Unboxing Star Trek: Star Realms

See game box above with Coke can for scale.

This is obviously a little nicer than my little Star Realms box! It has a full rulebooks! (The original Star Realms little box has a fold-out for a rulebook!! UGH!!!) It has a mat to keep things straight, and hit point tokens. Oh yes, and the cards.

This is a simple deck-building game: see decks above. The decks above are the four different factions in the game: Federation, Klingon, Romulon, and Dominion. Honestly, these are pretty much exactly the same four factions from the original Star Realms, but using Star Trek empires!

There’s also starting hands (Scouts and Raiders, see above). You use coin (gold coins on cards like Scouts generate coin) to buy new cards every turn, hoping to upgrade your deck. Each card does damage (see red 1 on Raider) to do damage to your opponent.

Each player starts with 50 authority. It’s weird! I would have called it Hit Points (because when you get to 0, you lose/die), but the game uses the more … thematic? less-damagey? more PC? term of authority. Weird. I will probably slip and call it Hit Points.

Me vs. Me

Everything I have seen leads me to believe that Star Trek: Star Realms is exactly like Star Realms (modulo the theme). After playing a Me vs Me game (a solo game where I play against myself by jumping from side to side), I can tell you with 100% certainty: this is Star Realms … with a different coat of paint, but the exact same game and cards underneath.

I didn’t do a card-by-card comparison, but everything I saw was an exact copy of a card from the original game. That’s a good thing in some ways, because it means the balance and original luster and gameplay of the original game has been preserved: it’s just now Star Trek.

Just so you know what you are getting.

Borg: Invasion Unboxing and Gameplay

Let’s be 100% clear!  A copy of Star Trek: Star Realms is required to play with Borg: Invasion

See box above with Coke can for scale.  Note that this is exactly the same size as the Star Trek: Star Realms game!

The Borg (which will be played by some AI rules) has its own mat: see above.  The Borg ship you start with depends on the number of players!  See above as the Borg Sphere (not as powerful as the Borg Cube) is the starting Borg ship for the solo or 2-player game; it has 25 Hit Points to start with.  There is a notion of starting hand, but that’s only is a player is playing the Borg! One player can play the Borg against the other players, but we are concentrating on the solo and cooperative rules where the Borg are played by an AI.

To the far-left of the Borg mat are the force-field cards!  When you hit the Borg with some damage, the Borg “modulates” their shields so that race can’t do damage next turn! Gulp!  This is super thematic as it reminds us of the Federation modulating the frequency of the their phasers to keep doing damage to the Borg!

The marauders are deemed “neutral” damage, and even they can be defended against! by the Borg!!  Luckily, if three force-fields come out, they will be dispersed at the end of a player’s turn.  So the force fields don’t stay out forever … but they are really annoying. 

The right side of the Borg mat has places for Hive Assimilation cards! Whenever the Borg assimilates a card, it activates a Hive Assimilation card of the appropriate color!  These are placed on the right side of the Borg mat and activated.

In the middle of the mat are all the cards the Borg have assimilated!  The number of cards is the value of the attack by the Borg that turn!  GULP! The more cards the Borg assimilate, the more damage it does every turn!

The Borg ship itself moves left-and-right on its mat; it’s trying to assimilate the “best” technology (where the card of the highest cost is considered the best).  Like many places in this game, if there are ties for a decision for the Borg (two ships cost the same) , the players get to choose. The Borg always assimilates the ship it’s over (it just tries to move one space towards the expensive), and that’s when the Hive Activation cards activate!  See above as the Borg assimilates the 7 cost card!

The card is then placed on the Borg ship!  It hasn’t FULLY assimilated yet!  If the players can do enough damage to the Ship being assimilated, they can detach it from the Borg ship and put it in their discard!  

The players have to be able to do enough damage (same as the cost of the card).  If the players can’t extricate the card from the Borg, it becomes fully assimilated!  From then on, it counts as another damage towards the players!

The Borg have another avenue to attack … they beam Drones (see above) to you!  About 30 of these cards are shuffled into the Market deck.  If you ever draw one, they immediately go the active players area!  As long as you keep drawing drones, they go to your area!  And they will immediately assimilate cards from your discard onto the Borg Ship!  If you have 5 drones land in your area, they will assimilate cards that cost 5 (starting with the biggest cost cards).   They steal from your discard!

You can fight the drones on your turn (one damage per drone) and they go to the scrap yard.

Now, it sounds like the Borg have WAAAAY too many advantages … and they do!  But, each player  also get two gambit cards. 

These gambit cards can come out at any time of the player choosing, so that they can use a special power.

Basically, the Borg attacks, then the players attack. The AI for the Borg is relatively straight-foward, if a little wordy (just to describe what’s pretty clear).

And yet, when the player takes a turn, it’s mostly like a normal turn of Star Realms! Attack the enemy (the Borg)! Buy ships! The difference is that they player can also attack the Drones (if any have beamed onto his space) OR try to de-assimilate a card that’s about to be assimilated!

Players go back and forth with the Borg until (a) either the Borg is defeated (and the player instantly win) or (b) all players are defeated (and the Borg win)! As long as one player survives to destroy the Borg, all players win!

Rulebook

The rulebook is decent to pretty good.

This gets an B on the Chair Test. It fits well on the chair next to me, the font is a decent size,  but it is a little too “thematic” a font; I think it detracts from the rules just a little. Also, the pages are black with white text, which I usually hate for rulebooks.  This probably should be an A on the Chair Test, but the color choice  (white on black) and font choice drop it to a B.

The components pages are nice, but they tends to drift over a few pages, explaining as they go.

It works.

The set-up also works.

 

The rulebook works decently.  I would have made a few changes (for example: you discard all the Hive Integration cards at the start of the Borg turn … I would put that as an explicit step for this instead of it being buried in the description of the Hive Integration cards).  I think all the rules were here, but sometimes you had a took a little to find them.

Does this rulebook need an Index? I don’t think so, and it doesn’t have one so that’s fine.

 

Solo Play

So, we finally have a true solo mode for Star Realms! (I could argue that my iPad had Star Realms solo for years, but that’s an iPad thing, not a board game thing). Thank you for following Saunders’ Law!

The solo mode is a true solo mode as you operate one position against the Borg! It’s you vs. the Borg!

Set-up is some work: you have to shuffle 30 drone cards into the market deck. I mean, the market card deck is pretty big (151 cards?) so shuffling in about 30 cards is kind of a lot of work! You need to make sure the drone cards get shuffled in well, and that requires some real good shuffling; I pile shuffle because I don’t know many people who can riffle shuffle 180 cards!

It takes a little bit of time to get into the groove of the game. The player turns are pretty quick (play some cards, buy some ships, do some damage), but the Borg turns are a little more work. Once you have played a number of Borg turns, it starts to go much quicker. At some point, both sides take their turns pretty quickly. The game gets into a good groove.

I have played a number of solo games, and it always feels like the Borg are just crushing you! See as the Borg assimilate a cost 6 card early in the game!  I can’t get that back early in the game!  “No!  The Borg is totally kicking my butt! I’m screwed!!!” 

After those initial few turns, you start to feel a little more power, but man, the Hive Integration cards really do a number on you in the first few turns.

After a few turns, you finally get your deck going and you feel like the tide is turning!  Well, usually.  Sometimes you just lose because the Borg does so much better … they got all the good cards!

To be fair, this arc really reminds me a lot of Star Realms solo mode on the iPad.  I have played SO MANY games of Star Realms that you think I’d always win, right?  Nope!  Sometimes you are just at the whim of luck and will get bad cards while the opponent gets good cards!  And it will be frustrating! But I keep playing because it’s fun.

After a few solo games, I can pronounce … I like this! I can see myself playing again!  The game feels very thematic as you watch the Borg assimilate cards, then try to wrest those cards from them before they get fully assimilated!  The drone cards in the market deck are an interesting twist, and feel thematic as Borg just “teleport” to your ship!  This game really embraced the Borg theme well.

One thing we like to talk about in a solo game is maintenance: how much maintenance does the solo player have to do in a game?  That usually divides into three sections:

  1. Set-up Maintenance
  2. Game Maintenance
  3. Tear-down Maintenance

The absolute WORST part of this solo game is tear-down!  Set-up is annoying, but not terrible.  The Borg turn maintenance, once the game gets going, is doable.  Once you get to tear-down, you may cry a little!  You have to separate all the drone cards from the market deck, separate the Borg Invasion cards from the Star Trek: Star Realms cards and generally sort a lot of cards.  

Sleeve Your Cards!

This is deck-building game; you should sleeve your cards,  I played my solo games without sleeving, but after touching the cards a lot, I realized I should probably sleeve them,  See above as Teresa sleeves them.

The Borg: Invasion cards fit in sleeved … barely. See above.

The Star Trek: Star Realms cards ONLY fit if you remove the insert.  If you sleeve, you will have to probably nuke the insert.

Cooperative Play: Pregame

Before we played a cooperative game, we did a quick head-to-head game (with two people per side managing one deck); this is the way the original Star Realms is meant to be played, and the easiest way to learn the flavor of the game.   None of the my friends had ever played ANY kind of Star Realms!  Granted, they are all experienced players, but they don’t know this variety of deck-building that Star Realms  offers.

It was a pretty quick game (as are most Star Realms games) and my friends got the feel of this deck-building game before jumping into the cooperative game.

I think I recommend playing a quick head-to-head game of Star Realms to learn the system before you jump into the solo or cooperative game.  It just makes it easy to absorb all the new rules that the Borg: Invasion introduces if you already know the flavor of gameplay.  And it’s quick enough, you don’t have an excuse not to!

Cooperative Play

We played a 4-Player cooperative game of Borg: Invasion.  The games scales simply: when the Borg does damage, it does the same amount of damage to everyone!  Thats’ really the only scaling the game has; no other mechanisms really need to change.

There were a bunch of things we noticed.  

  1.  4 players works, but we feel like it is not the best player count. The game stretches out a little longer and it does take a while to play.  We kind of think that 2 or 3 might be better.
  2. Having more players definitely helped with the load and keeping the game running!  Andrew managed the force fields, Sara managed the Hive Reactions, Teresa handled hit points and counters, and I ran the Borg.  This shared load made it a lot easier to keep the game running.  It also helped out a lot when we had to tear-down!  The worst part, the tear-down, was made a lot better by simply having everyone sort and shuffle together.  It may sounds silly to dwell on this, but as someone who tends to always set-up and tear-down games, it’s really nice when the players all help.
  3. There was frustration.  Sara in particular kind of got shut-out of her deck (the Drones kept stealing her tech) and didn’t have a great game.  The force-fields can be really frustrating in the beginning of the game!  You can’t do anything to stop the drones or assimilation or anything because you have such a weak deck!  Everyone was surprised by the game arc; The Borg tromps you, and if you can survive and build a deck … you have a chance!  This is a very different arc than many cooperative games!
  4. There aren’t a lot of cooperative mechanisms. .  There aren’t that many mechanisms in the game to help each other!  You can’t kill drones in someone else’s area, you can’t share cards during normal gameplay, you can’t share healing.  In fact, the only real mechanism in the game for helping others is when you die: You are allowed to throw one card at someone! This game is very multiplayer solitaire.
  5. There is some high-level strategy.   We did notice some high-level discussions emerge as we played. “Don’t do damage this turn!  I have to kill the drones!”  Honestly, almost all the discussion centered on the force-fields!  We would discuss when/why someone would do damage so that we wouldn’t get locked out on damaging things!  It was a little surprising that so much of our conversation was on those (very annoying) force-fields.

Although the game is pretty multi-player solitaire, there was lots of discussion (esp. on the force-fields) and the load was shared well among all the players.   The arc of the game was strange and different for a cooperative game, but it was interesting.

In general, I think the game was a hit, if a little long and a few moments of frustration.

House Rule

The Gambit cards are really cool, and generally have an effect on how you play the game, but you really don’t have any choice on what you get!  You just get 2 gambits and that’s it!  I think a much more fun house rule is that you get 4 Gambit cards (see above) and get to choose 2!   It just makes it feel like you have more choice, and maybe you can even get Gambit cards that suit your play style a little more.

Conclusion

Star Trek: Star Realms is a great game, as it’s just the great Star Realms with a Star Trek theme pasted on. Up until now, you have no way of playing solo unless you got the iPad! Now, with Borg: Invasion, you can fend off the Borg either solo or cooperatively! EDIT: I think there are some ways to play the original Star Realms is solo/cooperative, but this is the first solo/co-op for Star Trek: Star Realms.

I think the Borg: Invasion is a fantastic expansion! Sometimes I worry that “expansions that make a game solo/cooperative” either do too much (so there’s too many rules: Dice Throne Adventures, I am looking at you…) or do too little (so the game is just some shared victory points: Amber Mines, I am looking at you…). This expansion adds just enough rules to make the game thematic, challenging, and interesting but not so many rules that the game becomes unwieldy! There seem to be just enough new rules, and the game just seems soooo thematic!

The cooperative game is very much multiplayer solitaire, as there aren’t really any cooperative mechanisms for helping each other out (just one: when you die!). Having said that, the high-level discussions about the force-fields and the Market and the drones really do seem to keep everyone engaged and caring about other players turns, so there is some cooperation that definitely emerges.

Solo: I’d probably give this a 7.5 or 8/10. Cooperatively about 7.5 or 8/10. The only reason this isn’t a little higher is that there is a little frustration that emerges in the early game that can be debilitating; that game arc is weird, but still interesting! I suppose if embrace that early-game frustrating arc, this could be an 8.5 or even a 9. It’s so thematic! Just like an episode of Star Trek with the Borg!

Neat game. Fantastic Expansion.

One thought on “Star Trek: Star Realms + Borg Invasion = Great Solo and Cooperative Experience!

  1. Good review, thanks, but I mainly came here to say how appreciative I am of all of your reviews! Your love for the hobby always shines through and is contagious. You always go to so much effort with all of the photos etc which is particularly impressive given how many reviews you get through. I particularly love – and am an advocate of – Saunders’ Law! One question – is it always the same Coke can?!

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