
The Peak Team is a cooperative game for 1-5 players. This feels like a pick-up and deliver game, as you traverse a map trying to reach flags; strictly speaking, BGG doesn’t classify this as a pick-up and deliver (see here) but more hand management and pattern movement.
It’s also odd that the BGG entry lists the name of the game as The Peak Team, but the cover clearly seems to show The Peak Team Rangers? Shrug?

This is a game about players working together to traverse a map and find animals! The first few games, we joked, were like Pokemon! Find them all! You are traveling around a map to complete missions and, along the way, record seeing some animals! A very fun theme!
Let’s take a look!
Unboxing

The box is a little smaller than normal; see above (with Coke Can for scale)

There are two rulebooks; basic rules and then advanced manual: see above.

There’s a little bit cardboard to punch out. The carabiner hooks are pretty thematic for a game about traversing the wilderness.

There’s a really neat map: it has two sides! One side for 1-3 players, one side for 4-5 players. The map is easy to read and well-notated.

The most important piece in the game are the Supply Cards! See above. These are nice linen-finished cards that are the heart of the game; they are multi-use cards that players discard for actions.

There’s simple Missions cards which note Missions a ranger might be undertaking.

There’s also some nice player aids. Note that this game has 5 levels (!) of play. We’ll discuss that later.

There’s some player mats (above) with unpunched tokens.

There’s some neat little wooden flags, wooden player tokens, and wooden marker. These really look nice on the board. See above.

Overall, the components are pretty great; they are easy to-read, well-notated, and have a fun zingy quality to them.
Rulebook

We need to get this out of the way; this is one of the worst set of rulebooks I have read in a while. They have three major failings.

First of all, these rulebooks completely fail the Chair Test! Each rulebook is some sort of weird multi-fold rulebook that is impossible pull apart. It’s not a rulebook with staples; it’s 4 pages in a weird quad-fold. This is SO HARD to access! I can’t really set it on the chair next to me, it totally droops! The font is pretty small, so that doesn’t help. It does have a lot of pictures, but that doesn’t save it. This rulebook is almost unusable. I can’t emphasize enough how horrible this form factor is.

Secondly, splitting this up into two rulebooks seems a weird choice. The solo rules are in the second rulebook, but the solo mode requires you knowing all about how base game plays. Each of these rulebook is clunky enough with it’s weird quad-fold, but now, when I go looking for rules, I have to scan two horrible quad-fold rulebooks?
I think abstractly, I like the idea of slowly building game that gets harder and harder, but breaking all those rules into two rulebooks (with rule text scattered everywhere) just makes it that much harder to learn.

Finally, the rules just seem poorly organized and missing some edge cases. I feel like they did everything they could to make the rules on as few as pages as possible, with a tiny font, and tiny examples you can barely read. And the solo mode is the worst; the way they solo rules are set out, you can’t “really” play the solo mode until you absorbed ALL the rules of the 5 base games. The solo mode was just so poorly specified, I had to just make a few judgement calls to move forward.

Let’s be clear: most of the rules are in the rulebook (modulo a few edge cases), so you can pick-up these rules and get through a game. The set-ups and components lists are fine.
This was a horrible set of rules: the form-factor was terrible, the decision for multiple rulebooks seemed a mistake, and the poor organization was frustrating (especially the solo mode). BUT you can learn the game.
Once you know this game, you can look back on learning the game as a distant nightmare. I got through it. Done.
The real question is; once you know the game, is it a good game? That’s an interesting question!
Gameplay

The crux of the game is going around the board trying to get your missions (notated by a flag on the board) done. You get your mission done by moving to your flag.

You discard supply cards to move along paths (each card tells you which path you can take and how far: see above). These are multi-use cards; you can also discard the card to “record” an animal! Find them all!!!

You can see a game in mid play (above) as the flags notate where each ranger needs to go! And you can also see the paths: each one different. The colors of the Locations indicate which animals are in the area; if you have an animal card of the right color for your spot, you can discard it and see it!

To win, you need to get all your missions done AND see all the animals!

The game graduates from level 1 to level 2 to level 3 to level 4 to level 5! Each new level adds new mechanism(s) which make the game more challenging: more bad stuff, more good stuff, more mechanisms, more choices! By the time you get to level 5, you are playing the full game with Special Missions, Weather Events, special Powers, Wildlife with special powers, and road blockers!
Solo

So, The Peak Team does have a solo mode; thank you for following Saunders’ Law! See above as the Advanced Manual has an entire section on it.

Unfortunately, this solo mode is a “variant” of the base game: you have to read the full rules for the base game (for ALL FIVE LEVELS) to play the solo game. See above! This was very frustrating. I muddled through the base game rules for level 1 and had to figure out which rules did/didn’t apply for the solo game.

The solo rules are there (see above) and I did get through them, but the experience with this rulebook was (again) sub-optimal.

The solo game has the solo player take control of 3 rangers on the board. See above.

The solo player then puts out a grid of 12 cards (3×4 for row-major). See above. This is a shared hand (among all three rangers) for the rangers to do stuff. Note how you can see some of the cards, but not all of them! The hidden cards will be revealed as you take other cards below, but you still have enough information to make some plans (as you can see the cards at the top). Cards MUST be taken from the bottom of some column to play it.

The game starts with each ranger having a starting mission; they need to go to that Location to complete their Mission!

To get more missions, some ranger has to end his turn on Ranger station, and then Missions can be doled out. Note that each ranger can “only” have two missions at a time!

Once the solo player decides he’s done, he can stop and go to the next round, exposing new missions. Remember, however, that all missions must be completed to win, so the missions simply move up to the next day! And if too many missions are unsolved between rounds, you also lose.

The solo player soon learns to do the bare minimum to not take any penalties, because he can keep cards from previous round! See above: We have an extra card leftover from the previous round, so the next round will have 13 cards (instead of 12) to be able to do more!

You start the game of Level 1, the simplest mode. Once you feel comfortable with that game, the next level adds a few rules and makes the game more challenging. I generally played about two per games per level; the first game was a learning game where I wold lose horribly, but then the second game typically felt like a comfortable win. I think I played 12 games overall in the solo mode!
I want to make sure this is clear; I wanted to play all those 12 games in the solo mode! This was a real fun solo mode! I felt like I had lots of choices (but see House Rules below for more discussion), and I really enjoyed traversing the board to get all my missions done! There’s a lot of fun decisions; When do I travel? Who travels? Do I discard 4 symbols to get a wild so I can force a travel? Do I pick up an animal because I am here, or do I wait? Should I force a completed mission so I can have space for a future mission? Because I am making decisions for 3 different rangers on the board, it always felt like some of the cards I had were useful to at least one of them!! But, it goes without saying that the game is definitely subject to the whim of the cards you get.
It turns out, because this rulebook is such a stinker, that I played a lot of rules wrong. As I played my 12 games, I’d realize “Oh, I got that wrong” and “Oh, that seems dumb”. By the time I played my 12th game, I think I had the rules correct. But I also realized places I cheated, and frankly, some of my cheats made the game more fun. I’ll note those in House Rules below.
I liked this solo mode a lot. I was excited to show my friends the cooperative mode!
Cooperative Mode

So, in many ways, the cooperative mode is a very different game than the solo game.

Each player takes the role of ONE ranger and will only have 4 cards to “do something” (keeping leftovers from previous rounds) The cooperative game uses a form of cooperative drafting; each player gets 4 cards to distribute, passing 2 cards to their left and 2 cards to their right. During this drafting phase, there is NO TALKING. So, each player has to just look at the 4 cards they get, then try to decide what your neighbors need. See above as Teresa passes 2 cards to me (her left neighbor) and 2 cards to Sara (her right neighbor).

Note: This is the same number of cards (4 x the number of rangers) as the solo game, but now the cards are evenly distributed among the players for their turns.
Abstractly, I thought this cooperative drafting would be a really neat idea! But what happened was that me and my friends got very frustrated quickly. First of all, there was no communication, so each player had to make choices for their friends. What if it was the wrong choice? I am now choosing what cards my compatriots play! Let’s be clear; this means I AM BEING TOLD WHAT TO PLAY. Because I have no choice in what cards I get, I have to play what I get. Sure, this is a cooperative game. Sure, my friends want to help me. But when I am playing, I feel like I lost some agency along the way; I can only play what I was given! Even worse, what if my friends had terrible cards?

In the solo game (see above), I could usually apply my cards to at least one of 3 rangers on the board. But now, in the cooperative game, each player is stuck with ONLY 4 cards, and may have a turn where they can do absolutely nothing. With one ranger and four cards, each player is much more at at the whim of the deck.

And what if my friends, when drafting, chose different paths for me? My friends can’t talk, so they might choose different directions for me to go! This feels like a dysfunctional family! We can’t talk about what we can do, so we just do something. That’s really not fun.
Another interesting part of the cooperative game; each player has a wild action, but you can’t use it directly; only your compatriots can use it (by asking). You can always refresh your token by discarding 4 symbols. It was kind of neat that you had this option asking someone else, but it was just so expensive to refresh.

So, my friends and played two Level 1 games one night. We lost horribly the first game. And frankly, we only did a little better the second game. Nobody really wanted to play any more.
Besides the dysfunctional nature of the limited communication, we often found ourselves either overly constrained or simply at the whim of the cards and couldn’t do anything.
Overly And Arbitrarily Constrained
What do I mean by overly and arbitrarily constrained? It often feels like you only have one choice or no choices many times during the game.

For example, when playing the Missions from a Ranger Station, you choose a person to take the mission and THEN choose the next mission! You simply are stuck with the missions in the order given! First of all, this severely limits your choices. Second of all, it doesn’t seem thematic … I am at the ranger station giving out missions: I can’t see them all? This just feels like an arbitrary constraint that does nothing but increase the randomness and make the game harder.

Another place: I can only have one animal token (with possibly special powers) at a time. Why? This seems like an arbitrary constraint just to force you to use the other animal powers before getting more, even if they aren’t useful. It just seems like you have to “throw away” some animal tokens sometimes just to get the power of the next one. What a waste! I can’t even have two of these tokens at a time? Dumb!

Another place: For quite some time, I was under the impression that you could discard an animal to get it because the rules said “if you are on a location in the same region”. My original reading of this was regions like in Pandemic Iberia, so that at (for example, see above) Location 6 I could get EITHER the deer or the lynx! Nope! It’s the color that makes that determination (and it is in the rulebook) … even though 6 is in BOTH the regions. I think this an artificial constraint; couldn’t it have been BOTH? Give me more choice, don’t take choice away!!!!
Another place: The ranger station can only pass out missions at the end of the turn if you end there. ONLY AT THE END. If someone is on a ranger station, can’t you just distribute missions? If someone is on a Ranger station at the start of their turn, what if that were their turn? So, now to get missions distributed, you have to waste turns making sure someone ENDS their turn on a Ranger Stations when thematically, it seems like it should be an entire turn, or also be the start of the turn. This one really made me mad; it seems very arbitrary.
House Rules

For the solo game, because the rules were so bad, I ended making a lot of calls to just move forward. As I played more and more and understood the rulebook better, I got to know what the rules really were. The more I learned the rules, the more annoyed I became with the game because of the arbitrary and overly restrictive constraints. Here’s some House Rules that made the game more fun.
- If any Ranger is at a station, they can distribute missions. It does not have to be the end their turn there.
- If you plan to distribute 3 missions, you may look at 3 missions and then decide how to distribute them.
- (optional) you can have at least 2 animal tokens with abilities
These are really House Rules more for the solo game. This is (mostly) how I played the solo game, although I did play by the rules at the end … and I enjoyed the game a lot less when I played the rules they way they were meant to be played.
I have to admit, I think the cooperative mode just didn’t work for my group at all, so I don’t know if house rules would fix this game for me and my friends.
Conclusion

I am surprised how poorly the cooperative game of The Peak Team went for my group; so much so, that I can’t really recommend the cooperative game. The dysfunctional communication rules and artificial and restrictive constraints just frustrated my group. I can’t really call this a full review, because we never even got past level 1. But it’s hard to move on to later levels when none of my friends thought the cooperative game was fun; they didn’t want to play again! My group was pretty unanimous with 5/10 for the cooperative game.

The solo game, on the other hand, was quite fun! I found myself playing over and over and over and having fun playing 12 games to get to Level 5 of the game! I “accidentally” had some House Rules (because the rulebook is so bad) that made the game more fun; with my House Rules, I’d probably give this an 8/10. As-is, the solo game is still fun, but it’s too artificially and overly constrained, so it would be 7/10 as written; still enjoyable, but could be better.
I wanted to like this more. I can’t recommend the cooperative game, but maybe that’s just my group. Maybe you and your group will like it better.





































































































































































































































































































































































