What a fun little game! I have now played 2 solo games (and there aren’t any solo rules, *cough cough*) and 1 4-Player game.
The components are great: the art of the cards is very thematic, very fun to look at. The art is almost comic-booky (but in a good way). So, maybe that’s why I liked it so much. My friends I played with also loved the art.
Because I got the Kickstarter exclusive, I got some extra content. The “Taunt!” token is now a really hefty, metal token (rather than a piece of cardboard). Cool! This token is for helping out your bethren: if you need to get a monster of your friend’s back, you can Taunt him! In the game I played, the “Taunt” degenerated into the Monty Python and the Holy Grail Frenchman: “Your father was a hamster, and your mother smelt of Elderberries!”. Very keeping with the theme.
Some of the extra Kickstarter content you get is for a game called “Red Dragon Inn”. I was slightly annoyed at HOW MUCH was for Red Dragon Inn. I have played “Red Dragon Inn” a few times and liked it, but I don’t have it. I bought this game because I wanted to play THIS GAME. So, the fact that so much extra content was for a game I didn’t have was actually annoying. I would have MUCH rather had an extra character, or an extra Scenario for this game. You know, the one I supported on Kickstarter.
I was also slightly annoyed that there are no solo player rules. I feel like this is a holy quest for me now! Games NEED to have a solo mode so I can learn to play them so THEN I can bring them out to my games nights! I have found that games go over SO MUCH better if someone knows the game and can teach it. (I have one game group in Las Cruces where I feel like we can learn a game from scratch, but I feel like this is a rare thing. Most groups get annoyed if you have to learn a game then and there).
Okay, enough rant.
This is a fun game! It’s a deck-builder with some twists. You play heroes, but you can only play 1 hero per turn. And you can play one item on your hero (but only if it’s the right type: physical or magic). Since this is a deck-builder, you know you can get cards that let you play one more hero.
The game moves pretty quickly: since it’s a co-op, people are engaged even when it isn’t their turn (one of my major complaints of Dominion). I found that we were all discussing the best way to fight as a team, which is what I think the game wanted!
The scenarios are clever, and the way you “Protect the Town” is neat: at every point, you are at a location in the town. Each location has a number of hit points, and you have to stop the monsters before they destroy the location. If you protect it successfully (by defeating all the monsters), you get a bonus. If you not, you get a penalty.
Gameplay: 7 or 8. We had so much fun. I think we played it wrong in a few places, but in general, this is a fun game.
Components: 6 or 7 … they’d get an 8 if the extra content was for THIS game …
Rules: 5. Still annoyed at no solo rules, and the reason we played wrong was the rules are a little off. Good enough, I was able to get going without a video.
Time: 2 hours? It was a 4 player game, and it seemed a little long. My 1-player games were maybe 40 minutes.
Overall. Fun game. Everyone I played with had fun. I want to play again.
Thumbs up!