As we head into RichieCon soon, I wanted to highlight some games that I think a lot of people will want to play during RichieCon: Flock Together is one of them. Spoiler Alert! We liked this game! I think a lot of my friends will really enjoy this game!

Flock Together is a light cooperative boss-battler game for 1-5 player; this was #6 on our Top 10 Anticipated Cooperative Games of 2024!

This is game all about chickens with asymmetric powers! (There’s a sentence you never thought you’d hear!) It’s all about chickens leveling up and working together to fight off the invading predators! My friends and I joke that this is Coop: the co-op game as players cooperatively defend the chicken coop!

Flock Together plays 1-5 players, ages 10+ (but I think younger players could handle this), and lasts about 25 minutes per player. This is what the box says, and that feels fairly accurate.

This was on Kickstarter back in Sept 2023 and it promised deliver in June 2024. It arrived at my house in early July 2024, so it’s a few weeks late. In the grand scheme of Kickstarters, a few weeks late is on time!
Let’s take a look!
Unboxing And Gameplay

This is standard size board game box: see Coke can for perspective above.

The components are first class! There was only one level backing this Kickstarter, so I think everyone will be getting this amazing production when it comes to retail!

Each player plays a chicken! Bock! Each players chooses 1 of 11 chicken books! See two above!

Each chicken has kind of punny name: see General Tso above. My friends and I found these puns funny and not too annoying. It also sets the mood: this is a lightish, fun game.

Each player then takes a player board (see the dual-layered board above) …

I want to point this out because it’s really nice: the spine of the chicken book fits into an indent on the player board! See the indent above!

And that little book fits nicely into the board! See above!

As your chicken plays, she levels up the more she eats!

You start as a chick (level 1: see above) with only the power highlighted at the bottom.

If Annie eats 5 food (the little basket tells you how much food you need to eat), you turn the page to get to level 2: A Pullet! Now, Annie Yokley has two powers and 1 more hit point! See above!

And finally at 11 food, Annie is a Hen! With 6 full hit points and 3 full powers!

Each player takes a colored chicken (see above) to move around the board (see below)!

The board is a beautiful scene with the chicken coop in the middle (“inside”) and the world surrounding it (“outside”)! Chickens move around in this world to do stuff!

The actions that a player take on her turn are all listed at the bottom of the board! See above. Note that there are “outside” actions (little grass symbol) and “inside” actions (with a coop symbol).

The player has two action points on her turn and can do any two of these actions (and can repeat). It makes the game feel a little like worker placement, because you have to move your chicken either “inside” or “outside” to perform certain actions, but I can’t really call this worker placement (as players can share spaces).

Although this doesn’t look like it, this is really a boss-battler game! You have to fight 3 predators, and then you can fight the final boss to win! The predators use the same book system as the players: they can level up just like the players!

Basically, at the end of a “season” (see Spring, Summer, Fall above), the predators level up! Each season has its own set of “bad news” cards.

This is co-op game, so you have to have “bad news” season cards! These don’t come out every turn, they come out between the 1, 3, and 6th turn of the season. It’s fairly well notated on the board: see above. A season ends on the 7th space and a new one starts!

If you go through all 3 seasons without defeating all 4 bosses, you lose!

This is a game about needing resources: food (above) …

…and eggs. The food is used to power most actions in the game (attacking, levelling up), but they are slightly more volatile. The eggs can become food, if you choose to convert during them between rounds. The eggs are more resilient to weather (“bad news”) than the food, but they must be converted to food to be useful.

If the players can defeat the three easy predators (see two above) …

They uncover the big boss who is immediately revealed at level 3! If the players can defeat the big boss before the last season runs out, they win!

Oh, to gain confidence and a few special abilities, players can also fight grubs (yellow cards above) or get a power up card (brown).

Rulebook

This is a great rulebook. And I am not just saying that because it’s linen-finished and feels really nice.

This rulebook gets an A- on the Chair Test: it lays flat, doesn’t flop too much, and has a big readable font. It’s easy to consult on the chair next to me when I need to look up rules. This game has an excellent form factor.

The Components page (above) is well-notated and easy to consult. I always like to correlate components with their names: this components list even spans the same two opposite pages so it’s very easy to consult on the chair next to me.

The set-up has a great picture: it is well-notated, well-labelled, easy to read, and spans two opposite pages easily so you can correlate the picture with the directions! Fantastic! What an easy set-up!

The rest of the rulebook is the same caliber: it’s easy to read and get into. In general, it dos a great job of teaching the game.

It even ends with useful notes on the back.
This is one of the better rulebooks we have seen in a while. And the linen-finish just takes the cake.
There is one complaint, which I will discuss below. Otherwise, this is a fantastic rulebook.
Solo Play

This game has only one real note for how to do solo play: it’s in the set-up for describing solo play! See above! Fantastic! This game follows Saunders’ Law! And it’s a great solo game: all the rules stay the same except for one: you are your own teammate! There’s no long list of rules exceptions: this is such an easy game to get to the table solo.

For balance, the hit points of each of the bosses is a multiplier of the number of players! This is how the game scales the difficulty for the number of players! So, Professor Moltiarity (above) has 2 *1 + 3*1 = 5 hit points for a solo game (and would have 2*2 + 3*2=10 hit points for a 2-Player game, etc).

My first solo game was playing Annie Yokley (see above) and my final boss was Professor Moltiarity!

The game sets-up quickly and easily. See above as I have the rulebook open on the chair next to me and the game set-up (with Annie) on the table! It really pops!

The game is light and plays quickly: you take your two actions per turn, leveling up while you eat, attack grubs, attack predators, and forage for food! You can always go back to the coop to heal if you need to.

My first game ended in about 20 minutes with a win! I don’t feel like I got any rules wrong (I tend to get a few rules wrong in many of my first plays), as the rules are easy and well-described in the rulebook!
At the end of my game, I felt confident I could teach my friends this game; it was fun and breezy. I enjoyed the puns and flavor text on the cards. It was only a 20 minute game and I had fun. I could see Flock Together getting slightly repetitive if the game lasted any longer, but the solo game felt just the right length! And there was always something interesting to do on your turn, even if you only had two actions! The game moved quickly and I had a good time.
I am not sure how often I would get the game out just to play solo though. But the solo game teaches the game well.
Cooperative Play

My first cooperative play went pretty well. My friend Teresa loved this world! She loved the art, the cute game, the flavor text, and she loved the chickens! And of course, we made tons of chicken jokes as we played: we were poultry in motion!

The game doesn’t take itself too seriously and that flavor (chicken flavor) seems to come out as you play! It really kind of elevates our spirits!

Early in the game, turns are a little more “multiplayer solitaire”, and each player needs to level up. Your actions will be just trying to get your chick into something that can fight!

But to win, you will almost certainaly have to cooperate in the end game! See above as Teresa and I fight the Big Bad together.

The amount of cooperation kind of depends on the chickens you choose and the powers (and one-shots) you get: cooperation isn’t baked-in to the main actions (pun not intended … well, maybe it was intended)! You can’t share resources or actions or do anything necessarily cooperative with your base actions: it seemed like most cooperative endeavors were from specials. It worked fine for us, but it’s possible your game won’t be particularly cooperative if you don’t get the cards/powers that enable that cooperation. It’s not a dig against the game: it’s just not quite as cooperative as you might hope, especially early on. We do have a suggestion that would make it more cooperative (see below).

Teresa and I had fun playing cooperatively. Teresa says she really wants to play this with her sister! A good sign!

My second cooperative game wasn’t quite as successful: Sam and I ran out of time and couldn’t defeat the final boss.

Honestly, it was the weather cards that destroyed us: the weather had us doing 1 less damage to a predator. We did look back on the game and realized we made a few strategic mistakes, but the bad news weather cards screwed us more than we cared to admit.

Sam didn’t love Flock Together.
Play Order

The first player token in this game is a gorgeous metal token! See above! It indicates who the first player is!

And the rules specify that the game proceeds clockwise (see above, from page 9).
The first question was: does the play order token move or does the first player always the first player? The rules, as great as they are, do not specify this! Most “modern” board games have the player order token move clockwise so that each player gets a chance to go first. So, do we do that? Or does it always stay at the same player? Not clear?

As we played, we actually got annoyed at this first player marker: we kept passing the player token back and forth, but since none of the rules say anything about when to do this, we forget a few times and lost track of who the first player was!
In the end, we just reverted to Player Selected Turn Order (coarse-grained). We would decide cooperatively, per turn, who would go first (if it made a difference)! Then we’d just take our turns in that order that we chose. In fact, since we didn’t even have turn order, we could take our turns simultaneously sometimes (if we didn’t interfere with each other) … and the game would move along that much quicker!
This is totally a house rule: it’s not in the rulebook. However, I recommend Player Selected Turn Order in your game of Flock Together: it will make the game move faster and the game will be more cooperative. I love that first player marker, but it wasn’t working for us (especially since the rules seems silent on it).
What I Liked

This production is magnificent.

The cards are beautiful and linen-finished with Andrew Bosley art! Just so nice!

Even the rulebook is linen-finished! And it’s a very good rulebook (modulo the First Player issue).

I didn’t mention the Power cards too much in the overview, but if you ever have a turn where you might have a “wasted” action (“I need to move to the coop, but what else can I do?“), you can always use an action to get a Power card: see above. You never feel like you have a wasted action (which you could sometimes get in other games with Action Points, like Pandemic), as you can always take a Power card!

The comedy in this game, although silly, seemed to land for us. See Cleopoultra (oof, what a pun) above!!
What I Didn’t Like

All the eggs (above) and food (below) are different colors … and that difference means nothing.

I thought different colored eggs would have different powers or something! Nope! All eggs are the same! I actually found that distracting and thought “Oh did I miss a rule? Why are they all different?” Maybe an expansion down the road will make that mean something? Sure, it’s pretty, but I actually think it’s distracting.

This one is related to the different colors: how are you supposed to sort the eggs and food? We have 6 (really cool) trays to hold the resources, but because there are 6 kinds of food and 6 different kinds of eggs, which ones do you put in trays? This sounds dumb, but the instructions don’t tell you how to use the trays (well, they sorta do on page 6, bullet 8, but it doesn’t tell you how to distribute them). I mean this sounds like a dumb complaint, especially since the trays are so nice, but it does make you pause during the (otherwise great) set-up instructions.

The Player Turn Order rules don’t work great: this games needs a house rule: use Player Selected Turn Order. It makes the game more cooperative, more fun, and even moves it along quicker!

The Weather cards can be a little random and really mess with the dynamic of the game. It can be frustrating. But since the game is short, it’s not too big a deal.

Although you have all your actions on your player board, a turn summary/outline would have been nice: if we had one of these, we could have addressed the first player issue! It also would have reminded us of our actions at the end of each turn. It seems silly, given that this game is pretty easy, but a little turn order card would have been useful.
Reactions

Teresa gives this a 7 or 8 out of 10. “I want to play this with my sister! It’s on a list of games I want to play at RichieCon again!”
Richie gives it the same? It’s very light (7/10), but it trends up (7.5? 8? /10) because the game is so uplifting with its amazing art, breath-taking components, silly puns, and light gameplay! The only real complaint “might be” that it can get random, but since the game is so short, that really hasn’t been too big of a deal.
Sam didn’t like it quite as much as us:
“Flock 6.5/10: I liked the silliness of the theme but felt like we didn’t have enough actions and the turns were too short to keep track of the round upkeep tasks“
Conclusion

Me and (most of) my friends recommend Flock Together! The components and art are just stunning, the game has a silly vibe which puts you in a good mood, and the gameplay moves quickly!

If you find yourself interested in this game, we recommend playing with the house rule of Player Selected Turn Order to make the game feel a little more cooperative and engaging. The game is cooperative, but it may feel less so, depending on the power cards that emerge or characters you choose; The Player Selected Turn Order helps elevate the game’s cooperation factor.
Averaging me and my friends scores, this is probably something like a 7/10 or 7.5/10. The cuteness and simplicity of the game may elevate that score for you.





























































































































































