Detective-Heists and Heartbreak. A Solo and Cooperative Review of a new Expansion for Detective: City of Angels

Detective: Heists & Heartbreak is an expansion for the mystery board game Detective: City of Angels. This expansion was originally up on Gamefound as a pre-order December 2025. It pretty much delivered on time in early 2026.

Although the primary way to play Detective: City of Angels is as a 1-vs-many game (the chisel vs the detectives), that’s not the way we choose to play! The base game comes with a cooperative mode (built-in) where the detectives work together to solve the mystery of the week; we always play this cooperatively! And it works great!

There are three mysteries in this box that augment the original game!

Let’s take a look!

Unboxing

The box is probably bigger than it needs to be; see Coke can above for scale.

There’s four case books (one for each player, up to 4 players cooperatively) which include the three new cases.

The Chisel book is included for the new cases … fun fact, you still need the Chisel book for the “final mystery summary” even if you are playing fully cooperatively! It replays the case and all the clues in a final “wrap-up”, kind of like what you expect in your favorite mystery shows like Death in Paradise, Midsomer Murders and other murder mystery shows.

For the cooperative game, there’s a sheet you use to indicate a passage to read … you are basically questioning suspects and witnesses about the murders and getting responses!

The Sleuth Casebook has all the entries for the grid: this is a storybook AND deduction AND mystery game! If you truly want a mystery like Death in Paradise, with all the interactions of witnesses and suspects, this is what you are looking for!

Using sheets from the original game, you make notes to yourself about what you saw and have to solve the mystery!

This expansion fits right in with the original vibe: it looks great! See above.

Case 1: A Twist of the Knife (Solo Play)

So, Detective: City of Angels has both a solo mode and cooperative built-in! Thank you for following Saunders’ Law!

The solo mode for the game is a true solo mode: one player plays one detective, wandering around LA and questioning suspects, searching locations, and searching suspects!

The game balances itself by having 12 “days” to discover the solution, where each “day” is one player taking 4 actions. The solo player has it a little harder, because he has to travel all over the map by himself, but this is how the game balances for multiple players: the players (whether one or many) always gets 12 days with 4 actions per day, no matter how many players. The solo player gets all the actions, but the cooperative players have to divvy those actions between themselves.

I played the first mystery, A Twist of the Knife solo partly to remind myself how to play, and partly just because I love solving mysteries! I watch and read a LOT of mysteries, and I am always try to figure them out! And yes, I figured out the first mystery, but only after a second chance … if you fail to get the Motive, Weapon, and Reason within 12 days, you get a second chance … 3 more days …

The solo player is hamstrung a little on travel, because he’s only one detective having to wander all of LA to find things! That is balanced because the solo detective has the clarity of a single vision to push himself forward. It’s also a little harder on the solo player because he has to look up everything by himself! Look at the grid to find the entry, then find the entry in the Sleuth book, then read to himself! It’s not a terrible amount of work, but the game is more work for the solo gamer.

A Twist of the Knife worked great a solo game, and it reminded me why I love this system so much: I feel like a real detective solving a real mystery; I have to find the clues, do the hard work of questioning, follow my instincts, and make suppositions!

I will absolutely play Detective: City of Angels solo in any form. This new expansion fits right in.

Case 2: Hollywood Heartbreak (Cooperative)

Part of the reason I played the first case solo was to remind myself how to play so I could “re-teach” the game to my friends! I think Charlie and Allison like mystery games almost as much as I do! They are my Escape Room/Mystery buddies!

The best part of the cooperative experience is that we share the load! The active player takes their turn, one other player consults the grid when necessary, and a different player reads the entry from the Sleuth book! This really keeps everyone involved as we play, as everyone is active during a player turn!

Not only are we sharing the physical load of consulting and reading, we are sharing the cognitive load! Frequently, puzzle games like this can be better with multiple players because one player may notice something others did not! We come up with, as a group, the shared story of what we think is happening! This cooperative experience of sharing the physical and cognitive load really just works so well.

It’s apropos that this case is called Hollywood Heartbreak because it broke our hearts that we didn’t solve this! We even took a second chance and still couldn’t break it. Granted, this case is a Veteran level mystery, but we think we missed something along the way; we “somehow” missed a clue. We think it was in the cluebook, and maybe we were SUPPOSED to see it, but we missed it? That one clue made all the difference.

Still, even when we lost, the experience was still great. My friends and I were solving (well, trying) to solve a mystery together!

Case 3: Curse of the Jade Jaguar (Cooperative)

The final case unfolded very similarly to Case 2. The one thing I noticed more explicitly is that three detectives were able to cover a lot more ground than the single detective! By splitting up and covering different parts of LA, we were able to get a lot of suspects questioned quickly! Of course, there is a little less clarity of vision with three detectives trying to come to consensus, so it balances out a little.

I have to say, this mystery was one of my favorite of all time! All the suppositions that flew around the room that were proved and disproven were so interesting! We literally figured the mystery out on the VERY LAST ACTION! I took a chance on my last question, and that proved to be the vital piece of the puzzle! It felt very tension-filled and thematic as we figured it at the last minute!

Then we read the final summary and it felt like such a satisfying conclusion! This mystery was also a Veteran mystery, but we got it!

Conclusion

Why watch a mystery show on TV tonight when you can play one? Detective: Heists & Heartbreaks is the best kind of expansion: more content! You also DO NOT have to get it unless you have completed all the cases from the original game and other expansions! This is like a new season of your favorite detective show! You can watch it after you have watched the previous seasons! (To be fair, the mysteries do not have to played in any order; they don’t depend upon each other).

Detective: City of Angels is truly one of my favorite detective games of all time: It’s #2 on my Top 10 Cooperative Detective Games, but maybe it should be #1! I always come back to this game because it’s so much fun and I really do feel like I am solving a mystery. I might have to move Detective: City of Angels to a 10/10 because I will ALWAYS play it and there is so much content for it!

A few weeks ago, my friends and I really enjoyed LA-1 (see review here); it’s a storybook game with all the trappings of a detective game, but it’s not a detective game … you don’t solve mysteries in LA-1, you explore the city and advance the plot with exploration reading from story cards. But it’s not really a mystery. It’s a great game, but you don’t solve mysteries using your brain.

Detective: City of Angels is a real mystery game with mysteries coming to life with story and clues and intuition. Detective: Heists & Heartbreak is just a new season your favorite detective show and it’s just as good as the first few seasons. It’s still very very very good.

Magic And Murder Mysteries! A Review of Murders at Karlov Manor: The Case of the Three Blade Knife

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So, this is a murder mystery in the world of Magic: The Gathering?  Yup, that’s what this is!  Although its official title is Murders At Karlov Manor: The Case of the Three Blade Knife! See the BoardGameGeek listing here.

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My friends and I really enjoy our murder mysteries (see our Top 10 Cooperative Detective Games), so we were excited to try this out!

Let’s Take a Look!

Unboxing

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Part of the problem with reviewing Murder Mysteries is that part of the fun of the game is exploring the system!  What’s new in the box?  How do things work?  How does this do stuff differently?  

To that end, we’ll give some very generic thoughts up front which shouldn’t reveal too much of the mystery.   Feel free to stop reading after that if you want to just try it yourself!  After that, we’ll have some minor spoilers, followed by possibly some major spoilers.  Read as far as you want!

High-Level Thoughts: No Spoilers!

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This was a mystery set in the world of Magic: The Gathering.  I know nothing of this world, and my friends know just a little.  Not knowing the world didn’t affect whether or not we could play the murder mystery.  I am sure there there were plenty of “A-HA!” moments for Magic: The Gathering players, but it didn’t stop us from enjoying the game.

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There are a LOT of materials to get through: our game took place in one night for 2.5 hours.  We were able to get to the end of the crime and solve it in one night.  This is a little bit of a slog to get through: there are a lot of materials to read out loud and share!

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In the end, we didn’t love this. 

Rich: Has specific complaints, which he will address in the spoilers section below.
Teresa: Liked it the best, as she got to “perform” and she really enjoys reading stuff out loud. 
Andrew: thought it was a little bit of a slog, as there was so much paperwork to get through!  He still thought it was better than Detective (the Portal Games).  It kinda felt like work.
Sara: It was pretty good.

The general consensus was that it was okay.  Rich liked it the least (probably with a 4/10) and Teresa liked it the most (with a 7/10).   The biggest complaint from everybody was that, even though this was set on the world of magic, specifically Magic: The Gathering, it felt like it could have been in any world: Noir, Cthulu, Voodoo Pirate, something else?   We still dusted for fingerprints, but it felt like someone searched and replaced “dusted for fingerprints” with “used fingerprint ooze“.   Sara pointed out (I think correctly) that this would have been a better mystery set in the 1920s world of Cthulu.

Overall, it was ok.  There were some nice highlights in the experience, but it was a lot of paperwork to slog through, and the mystery itself had its issues.   The 4/10 from Rich was because he really disagreed with how the mystery was handled, Andrew was probably a 5/10, Sara a 6/10, and Teresa a 7/10. 

Maybe you just like living in this world, and just like doing the paperwork of a mystery, and reading the materials: then you, like Teresa may really enjoy this.   The story presented overall was interesting.

If you want to read more specific complaints, read on. 

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Minor Spoilers: Some Issues

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The game comes with a very cool metal pendant!  It serves as your RAMI badge for the game!

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You download an app, and put your phone above it to get “some augmented reality options!”  See above!

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One complaint is that The Case of the Three Blade Knife looked like it would be a cool immersive augmented reality adventure! Look at the cool app above!  But it really wasn’t!!

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We loved The Arkham Asylum Files: Panic in Gotham City (see review here) and it even made the #1 spot on our Top 10 Cooperative Games of 2023!  We were blown away by the augmented reality here!

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This wasn’t really much of an augmented reality experience. We used the phone just a few times? We could have replaced the phone with a piece of red acetate for some of it.  The best part of the phone app was in the finale, where THE GAME WAS ON RAILS!  At the end of the game, the phone was cool in that it presented the finale really well (cool voice acting), but during the adventure when it mattered, we used it like once.

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How much money was spent on the metal RAMI badge?  How much money was spent on making the app?  If we used the phone more during the adventure, this would have been cooler.  But we didn’t.  The ending was cool, but by that point, the adventure was over and this was just a “presentation”, not an interactive murder mystery with cool augmented reality.

I am not sure it was worth the extra money for the metal RAMI badge and the money to make the app.

I will say that the finale was very cool.

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Major Spoilers: Mystery Progression

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There was a lot of reading: This was work. The materials were well-organized, but getting through them was almost like homework. Still, the materials were very cool: see some above and below.

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There were two major problems with the mystery: 

1) Ignore motive.  The game literally said something like “don’t worry about the motive, just choose someone“.  So, we are looking for means and opportunity only?

2) What are The rules of Magic?  We live in a world of magic, literally Magic: The Gathering!!  What the rules of magic?   Magic can make means and opportunity that much more opaque (teleportation, scrying, Bigby’s giant hands!).   We have NO IDEA what the rules of magic are going into this adventure, so that completely obscures means and opportunity.

I feel like, unless the rules of Magic are somehow explained in some way, it makes it too easy to make a murder mystery unsolvable.  “The murder weapon could have been handled remotely, the murdered could have teleported in and away, the murdered could stop time to leave no trace, etc.., etc., etc., etc.”. 

So, hints, evidence, don’t seem to matter as much.  Because magic can do anything.  This really soured some of us on the mystery after it was revealed:  we had spent 2.5 hours combing through evidence only to have a Deus Ex Machina explanation. I hated it.

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Giant Spoiler!! Read At Your Own Peril!!

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In the end, the only major use of magic was to possess someone and frame them for the murders.  We had no clue this was happening, we had no books to read, we had no idea.  We just “guessed” the murderer based on location, and then went to the endgame.  By the time you are in endgame, the game is on rails and it’s easy to solve.

This game pissed me off because it didn’t feel like a mystery.  You just guessed at someone based on  location, but all the while “magic” (whose rules were unexplained) was the driving cause.  

This was more of a “explore this world, make some guesses, and enjoy the story”.  If I had known that going in, I may have enjoyed it more.  But I was so busy trying to put a good solid well-crafted mystery story on top, I was pissed off when I learned what actually happened.

My friends, who enjoyed the story for what it was, had more fun that I did. 

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Conclusion

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If you look at Murder At Karlov Manor: The Case of the Three Bladed Knife as a story that unwraps, then maybe you’ll enjoy it for what it us.  Given how much work there is to go through all the paperwork, I was very frustrated with the lack of clues,  lack of evidence, lack of explanations of rules of Magic, and the Deux Ex Machina final solution.

But I was definitely the outlier here: my friends enjoyed the story and had fun.  I didn’t.