Join us for the second part of our review as we look closer at the Dice Throne Adventures Unchained Expansion. Part I showed us the terrifyingly thematic Halloween characters of Dice Throne Outcasts, and now we look at the new solo and cooperative modes of Unchained!

If Dice Throne Outcasts provides the core characters for head-to-head play, then Dice Throne Adventures Unchained gives us more ways to play solo and cooperatively!

We have to 100% clear here; Dice Throne Adventures Unchained is an expansion for Dice Throne Adventures! See above! We really liked the Dice Throne Adventures Expansion (see review here), so when we saw there would be more content, we were excited! So, in order to use this new Unchained expansion, unfortunately, you do need the Dice Throne Adventures box. That’s right, Unchained is an expansion for an expansion!

And to further muddy the waters, you need at least one of several boxes of characters to play. We’ve been playing with Outcasts and have been loving it, but there’s also Marvel Dice Throne (see review here), X-Men Dice Throne (see review here), and Seasons I and II of Dice Throne (see review here).

In other words, to play Unchained, you also need a core box as well as the Dice Throne Adventures box!
So, if that hasn’t scared you to running away screaming (“Really? Three boxes total?”), we can look objectively to see if it is worth getting the Unchained Expansion! I will tempt you by saying that we have two new solo modes AND a new cooperative mode!
Unboxing

The Unchained box is small, but it has quite a bit of stuff. See Can of Coke above for scale.

The coolest thing is the new Loot cards which can be mixed in with the original Dice Throne Adventures. Loot is just upgrades as you play! See above. The Legendary cards are even foil! Oooooohh!!

The most fun new rule of the game is that Loot is added instantly to your hand when you get it! So, there’s a new Loot table for instantly adding stuff!

There’s also a whole bunch of new Minions (levels 1-4, sorry I-IV).

There’s a new Boss! The Vault Witch!

As a boss, she has her own deck (and sleeves)! See above!

In the base Dice Throne Adventures, you can choose to fight the Vault Witch instead of a normal boss, by collecting the Witch Keys: see above. This allows you to vary the bosses a little in the original Dice Throne Adventures game.

There’s also 3 new sheets (double-sided) for 6 new one-shot scenarios!

Overall, this looks great and totally fits the feel of Dice Throne, especially the Outcasts set!
Rulebook

The rulebook is a tiny thing.

This rulebook probably gets a B- on the Chair Test. It does stay open and stays flat, and the font is big and readable, and it has lots of good pictures and annotations … but it’s still just a little small.

The components page works well: see above.

Like all Dice Throne rulebooks, they do a good job labeling pictures and having a good sized font.

Generally, this rulebook was fine. It even finishes with some useful stuff on the back cover.
Solo Mode: Minion Rush

The game comes with a new solo mode called Minion Rush! See rules above!

As you might guess, you just go and fight a bunch of minions (no bosses allowed!). These new rules span 2.5 pages in the rulebook: see above.

At the end of the Minion Rush (after you die, … and you will die), you get Points for every Minion you killed! (Harder Minions are obviously worth more). See above as I get 27 points for killing all-but-one minion!

I tried to set-up a Minion Rush using only the new Minions (see above)… but you don’t quite have enough Minions in the Unchained expansion to do this … you gotta get some from the main box.

I was actually incredibly disappointed you couldn’t JUST play Minion Rush with the Unchained expansion: you need 13 Minions, and the Unchained expansion only comes with 12 Minions! D’oh! It sounds stupid, but I thought it would have been nice to need almost nothing from Dice Throne Adventures. To be clear; for Minion Rush, you STILL NEED Dice Throne Adventures.

In the end, I played Minion Rush with mostly Unchained Minions! See above!

It was reasonably fast and fun to play, like 1.5 hours? You just beat-up Minions!

You have to choose a path to follow … once you start following a path to the left or right, you have to keep going on that path!

As you go, you get upgrades! And these upgrades persist! See above! Yay! But so does damage and poison! Boo! Basically, it feels like a Dungeon delve!

Minion Rush is a fun way to play solo without too much set-up. This is another great way to learn the characters! If you don’t want to me play the Me vs Me solo mode (like we saw in Part I of our review), then Minion Rush is a fun solo mode without too much commitment.

I used to the solo mode Minion Rush to learn the Raveness character! See above!
“But Rich!” … I hear you asking. “Why do I need special rules for the Minion Rush?? It feels like I could just play the Dice Throne Adventures and use these rules? Do I really need Unchained to do this?”
You are ALMOST right. You need two major things from Dice Throne Adventures: the status tokens (and the back of the Dice Throne Adventures rulebook), but arguably more important thing you need is … the new Loot Chart.
New Loot Zoot Suit

Arguably, the best new rule in Unchained is that you get IMMEDIATELY get Loot into your hand when kill a Minion! See above for the One-Shot Loot chart! One of the complaints of the original Dice Throne Adventures was that your deck upgrades went very slowly … you might only get a few Loot as you play per session. And you might not see it very much!

The new One-Shot Loot chart (if you roll well) immediately puts Loot into your hand. So, as you kill a bunch of Minions in Minion Rush, your hand is getting better, and better immediately!
So, the new One-Shot Loot chart is paramount to making this Minion Rush work!
“But Rich”, I hear you say, “Can’t you just make a copy of the One-Shot Loot Chart and play Minion Rush without Unchained?” No, because you still need the status tokens and rulebook from Dice Throne Adventures. Why don’t you just support Roxley and quit trying to cheap-out? They’ve made a great game for you to play … besides, Unchained comes also with new Minions, new Boss, new Loot, and … a new co-op mode!
New Cooperative Mode!

That’s right, people! There’s a new cooperative mode in Unchained! Whaaaat?

The One-Shot Adventure is a new cooperative Adventure! See rules above.
One-Shot Adventure: Solo Mode!
Technically, the One-Shot Adventure is also a new solo mode, as you can play that One-Shot Adventure by yourself!

This new One-Shot Adventure addresses the problem many people had with the original Dice Throne Adventures … it was too long! Dice Throne Adventures required an investment in a long, on-going adventure, and there kinda wasn’t a way to just play a one-off! Now you can!

There are three One-Shot maps (dual-sided), (see one above) and they basically represent a “condensed” Adventure where you fight some Minions on the way to fighting a BOSS! The map above represents you “going through a dungeon”! Along the way, you fight Minions, find treasure, find healing, and try to get to the BOSS at the bottom!!

I played a One-Shot Adventure (see above) solo to see how it worked! When you play the One-Shot Adventure, you have to embrace needing Dice Throne Adventures, some characters (from Outcasts, but really any), and the Unchained expansion!

To help myself keep things separate, I actually physically separated the Dice Throne Adventure components on the left side of the table (see above) …

.. and the Unchained and Outcasts components to the right side of the table!

This helped me keep track of what goes where!

I really enjoyed this solo; it felt like it took all the complexity of Dice Throne Adventures and compressed it into a bite-sized adventure I could play in about 1.5 to 2 hours!

With the One-Shot, you get to fight BOTH a lot of Minions AND a Boss in a smaller time frame.
I really enjoyed this “new” solo mode. Of course, like we said in the Minion Rush, part of the reason the One-Shot Adventure works so well is that we have the One-Shot Loot chart and immediately get Loot so we immediately feel more powerful as we play! See above as I already have some great Ghost Equipment out and upgrade cards to fight the new big bad!

The new boss is cool; I have to say I defeated her pretty readily in my One-Shot Adventure, but she was still fun to play.

Again, The One-Shot Loot chart makes this new cooperative work so well.
One-Shot Adventure: Cooperative Mode … Prequel

One big mistake I think we made in playing Dice Throne Missions was NOT playing a quick head-to-head game to learn the characters. (You might remember my friends were frustrated when playing Missions: see review here). When confronted with all the new rules of the cooperative modes, I think it’s too easy to get lost. So, before we jumped into a cooperative game of Unchained (the One-Shot Adventure), I asked my friends to play a quick Head-to-head game.

I recommend this to you and your groups as well. Don’t just jump into Unchained. There’s a lot of rules. Let your players get comfortable with the basic rules and characters they want to play BEFORE you jump in.

Playing a quick head-to-head game first was absolutely the right thing to do; I know it from both the positive side (my friends above said they were very glad we did a quick pre-game) and the negative side (when my other friends felt frustrated in Missions).
One-Shot Adventures: Cooperative Mode!

So, I shepherded my players into a One-Shot Adventure! They generally had fun, although we saw a few problems:
1) Four players may be too many. Even though the game moved fast, some times you felt like it took too long to get to your turn.
2) Because it takes some turns to get some of the characters flowing, sometimes having the next player fight the minion slows down your progression. Both Raveness and the Headless Horsemen suffered from that a little; both of them require a “commitment” to an opponent to see a result. If the opponent is killed by another fellow player, you feel a little frustrated as you couldn’t “get your character going”.

Both of these problem are solved, I think, by simply limiting the number of players. My friends had fun playing cooperatively, but I think Robert (Headless Horseman) and Becca (Raveness) were a little frustrated getting their characters going.
The other thing to be aware of, (and note that I am not calling this a problem), is that the game isn’t particularly cooperative. It’s pretty much multi-player solitaire as you all just take your turn and try to kill Minions/Bosses. Occasionally, you might help each other with cards that give re-rolls, (“I really need a re-roll! Can someone get me a re-roll?” ), or you might get rid of a status (“Please get rid of this poison!”) If you like cooperative games that are mostly multi-player solitaire with a sprinkling of cooperation, this is a perfect game for you. If you are looking for a more cooperative experience, Dice Throne Mission might be a better choice? (I say this because characters like Cyclops are made for cooperation).
Conclusion

It’s hard to recommend an expansion for an expansion (remember, Unchained is an expansion for Dice Throne Adventures), but I think Unchained crosses that threshold! I actually think this is an essential expansion; Unchained fixes two major complaints about Dice Throne Adventures!

The first complaint about Dice Throne Adventures was that the upgrade path was too slow; it took forever to see new Loot cards in your hand! The major fix in Unchained is the new One-Shot Loot chart and rules that make you upgrade SO MUCH faster! You feel powerful quickly, and that’s a great feeling!

The second major complaint about Dice Throne Adventures was that there was too much commitment needed to play it; it took too long to play the long adventure! Now, with the One-Shot Adventures, you can play cooperatively in one session, fighting both Minions and a Boss! No need for the long game!

There’s even a new solo mode with the Minion Rush, which makes it a little easier to learn characters!

There are few things to be cognizant of: you probably shouldn’t play the new cooperative mode with the full four players if you can help it. My friends still enjoyed it, but I think it would have been more fun at a smaller player count. Two, maybe three players is probably best.
You should also be aware that the new cooperative modes aren’t super-cooperative. There are occasions for cooperation, but generally the game is multi-player solitaire. It’s not a bad thing, you just need to be aware of what this is.

I also STRONGLY suggest you make sure your players are familiar with the characters before they play; play a head-to-head 20 minute game before ramping up into the One-Shot Adventure, or your players might get mired in rules and frustration.

Finally, would I recommend Dice Throne Missions over Dice Throne Adventures + Unchained for the solo/cooperative game? It depends on what you want! Dice Throne Missions has short adventures (two sessions), and simultaneous dice-rolling which moves the game quicker. Missions is much more super-heroey, and Unchained is more dungeon-delvey! If you want the One-Shot Adventures so you can just jump in-and-out, then I think Dice Throne Adventures + Unchained is the better choice. If you just want short-little adventures, the super-hero theme of Missions may call to you! Honestly, they are both good choices!
I think Unchained is an essential expansion and makes Dice Throne Adventures that much better. It adds new Minions, new Loot, new Boss, new solo modes, new cooperative modes, but most importantly, fixes some major problems of Dice Throne Adventures. 9/10.


































































































































































































































































































































































































































































