Welcome to 2026! Some of the games that came out in December 2025 feel like they are on the cusp of 2026! Do we count them as 2025 or 2026? We’ll start this month with a game we received in early December … it was early enough that we got in enough plays in to count it as a 2025 release!

So, I never got into the Teenage Mutant Ninja Turtles. When I was in college, my friend CC was really into the black-and-white Eastman/Laird turtles, but they all had the same color headband … because they were in black-and-white. See below.

The reason I picked up this set because I really like what the original Unmatched Adventures did for the Unmatched universe: It makes the game cooperative! See original review here! So, is it worth picking up the TMNT set even if you don’t like the turtles?

Let’s take a look!
Unboxing

See TNMT box above with Can of Coke for perspective. This is a pretty normal sized box, but it is taller.

It’s taller because it breaks into two sections. The top section holds the four turtles: their minis, their cards, their sidekicks, and their initiative cards. The top of the box is JUST the plain Unmatched turtles. If you wanted to play turtle vs turtle in a standard Unmatched head-to-head game, you’d only need the top. To be clear: you can use any of these turtles in the standard Unmatched game with any other set (Rafael vs Bullseye? Donatello vs. Sherlock Holmes? Michelangelo vs. Bruce Lee? Leonardo vs. Tyrannosaurus Rex?) to play out any head-to-head fight you want.

If, however, you want to play the cooperative Unmatched Adventures part of this box, everything you need (except the initiative cards) is in the bottom part.

There’s minis for Shredder and Krang (the two big bad bosses you fight in the two scenarios), and a bunch of tokens for the minions, the cards and some dice!



There is a LOT of cardboard to punch out. See above.

Most of the cardboard is for the spinners: these are hit point markers for the turtles (4), the minions (6), and the sidekicks (4). I think I spent more than an hour punching out the spinners and putting them together; this might have the worst part of the game (although I have friends who love to punch stuff out for fun).

These inserts are exceptional, as everything fit back into the insert very well. Everything in its place—see above as the spinners fit in really well into the grooves.

The pieces are all nice (and I only got the standard retail version: there’s a version/auxilary with a lot more minis).

The two-sided board is easy to read/see. Each big bad boss has his own side of the board: Shredder or Krang. See above for Krang’s side.

The production on this game is fantastic: see above.
Rulebook

There are three rulebooks that come with this: core rules, set rules, and adventure rules.
The core rules are the basic head-to-head Unmatched rules which describe how to play head-to-head: the way Unmatched was originally meant to play. This ruleset has evolved over many sets, so it’s great and describes the game well. The Unmatched Adventures requires players to know the basics of the core game: the three things you can do (scheme, attack, or maneuver), the combat rules, set-up, and such. This is a good rulebook that has evolved very well over time.

The set rules (above) simply describe and give more detail on the specifics of the turtles and their special powers. See above.

The Unmatched Adventures rulebook describes how to play cooperatively against one of two game-run big bad bosses: Shredder or Krang!

The Adventures rulebook does pretty well on the Chair Test: it droops ever so slightly over the edges, but the font is readable, the pictures and useful, it stays flat on the chair next to me, and it’s easy to read. B+/A-. See above.

The Contents page is great: annotated pictures of everything.

The set-up is perfect: it spans two pages (without crossing a page-turn boundary), and it is well notated. See above.

In general, this is a good rulebook.
We wish there had been just a little more description in a few places: for the Minions (For example: can we ever get rid of the Mousers? The lack of text implies not, but I wish they would have stated it explicitly), and I just wanted a little bit more. There was also some discrepancy between turns and rounds (especially on Raphael) that tripped us up, and some of the text of Krang was unclear of the relationship between the machines and the zones.
Generally, good rulebook though.
Gameplay

This is a variable turn order game, with the initiative deck dictating when the good guys (the players) go and when the bad guys (the big boss and his minions) go. The gameplay is very similar to what we saw in Unmatched Adventures: see that review here.
I still have some problems in general with variable turn order games: see a very full discussion here: A Discussion of Variable Turn Order and How To Mitigate Its Randomness.
Some of my favorite games have variable turn order, but that still doesn’t mean I love the mechanism; it seems to be a necessary evil for some games. As we dive into different player counts, we’ll see how this affects the game.
Solo Play

To be clear, Unmatched Adventures supports solo play! (Thanks for following Saunders’ Law). See 1-4 Players on box!

In fact, Unmatched Adventures support pure solo, as one player controls one character! See above as Leonardo takes on Shredder all by himself!

There are two main mechanisms for game balance at different player counts:
1. The big bad boss Hit Points (Shredder above) scale for the number of players. It’s 7 * (number of players + 1), so 7 * 2 = 14 hit points for the solo game.
2. The number of minions is the same as the number of players. My solo game (above) has one minion: Rat King!

The solo player still has to manage his deck as well as the Big Bad Boss and Minion deck. There is some maintenance as you play solo, but it’s not too bad.

I think the worst part of the solo game is how small the initiative deck is: only 4 cards! One for the player/sidekick, one for the minion, and two for Shredder! I still liked the solo game, but I was often frustrated when the bad guys got so many turns in a row! In the worst case, the bad guys can get 6 unanswered turns in a row!
I still liked the solo game. I like how it’s true solo play (you only have to play one character), I just noted the variable turn order felt overwhelming sometimes … to be fair, that does sometimes describe how a true head-to-head game feels: sometimes the other guy will just mess you up! (This just re-emphasizes some of these same feelings of the solo mode in our previous review).
As usual, we recommend playing solo first so you can learn the game to teach your friends cooperatively. And the true solo mode works, if a touch random.
Cooperative Play (4-Players) With No Fans

It goes without saying that we had to eat Pizza first before we played a full-up all four turtles game! I am not a TMNT fan, but even I know they eat pizza!

The four player cooperative game went over pretty well. Like we noted in previous Unmatched Adventures, the variable turn order problems are much less pronounced with more players. There are enough initiative cards that players don’t get stuck with the bad guys getting too many turns in a row.

A problem we had with 4 players is that it was sometimes too hard to get around Shredder to do damage! Each of the turtles gets a sidekick, so there are 8 good guys (4 turtles and 4 sidekicks (April, Casey Jones, etc) and sometimes it was a little frustrating as they couldn’t get some of the good guy to do anything useful! This does feel a little like a first-world problem (“Oh no, we can’t all do damage to Shredder!”), but it did cause some frustration in my group as sometimes you couldn’t get anything done on your turn because there was no place to move to!

We generally had fun and took down Shredder as all 4 turtles!

Interestingly, no one in my group was a TMNT fan! They all knew of the turtles, all were okay with the turtles, but no one was “a fan”. Despite not being fans, we all had fun playing the turtles.
Generally, I think the game is more fun cooperatively than solo.
Cooperative Play (3-Player) With A Big Fan

My friends Jon is a huge TMNT fan; so I had to make sure to get is opinion when he played.

In general, he liked it. I do think a 3-player game was a little better than 4-player game you get back to your turn quicker, and vying for space around the board wasn’t quite as bad. 4-Player still worked, but I do think 3-Player is better.
Solo Play (2-Player)

For comparison purposes, I did want to see how (a) how other heroes played in this world (b) how the Krang scenario played (c) how 2-Player/2-handed solo played. So, I played a two-handed solo game of Daredevil and Bullseye against Krang! See above! It’s an unlikely alliance, but Daredevil and Bullseye have teamed up to protect their city!

The first game went horribly as Krang took out Daredevil early. Bullseye just looked at the board, said “no way”, and walked away (he is, after all, a villain). Krang won!

After resetting, Daredevil and Bulleye used their abilities better together and Daredevil took Krang our with a Feint on the very last round (see below) … he only had to do one damage, but the Feint cancels all bad-guy effects! So, Daredevil‘s Feint won the game! It was great!
This was a very thematic session of two games: Daredevil and Bullseye failed in the their first team-up (Daredevil Comics #992), but then after learning from their failure, they were able to go in and take out Krang! (Daredevil Comics #993). It just felt like two comics back-to-back!
I think I enjoyed two-handed solo more than pure solo. Like I have said many times, the presence of more heroes in the initiative deck helps “smooth out” the randomness of the variable turn order system. And, in this case especially, it felt very comic-booky over two issues.
Dice Throne Adventures/Missions vs. Unmatched Adventures

What Dice Thone Adventures does for Dice Throne, Unmatched Adventures does for Unmatched: it takes a head-to-head game and turns it into a cooperative adventure! If you weren’t sure which one to get, let’s do a quick comparison.
- Both have Marvel Characters
- Dice Throne has 8 Marvel generic and 9 X-Men=17 characters
- Unmatched has 16 generic Marvel characters (only 1 X-Man).
- Both have a ton of other/non-IP characters.
- Dice Throne has 16 from Season 1 and 2, plus Santa and Krampus, 4 for Outcasts, another 4 from Vanguard = 26?
- Unmatched has sooo many characters, I can’t even count. See here!
The fun of these systems is that there are SO MANY characters to choose from both. Dice Throne has a slight advantage in Marvel characters, but Unmatched probably has more characters overall.

The one thing I will say is that I think it’s easier to jump into a Unmatched Adventures game than a Dice Throne Adventures game. We found out the hard way that you HAVE to play your Dice Throne character(s) beforehand, otherwise the rules overhead will be too much. Usually, this means playing a quick head-to-head Dice Throne game to see how the characters work. As we’ve seen in this review (and the Unmatched Adventures review), we’ve been able to drop new players into the Unmatched Adventures game and they immediately understand!
Dice Throne Adventures is a little more tactical (but see randomness issues below), but the powers of the Dice Throne Adventures are pretty neat too. I’d recommend playing them both to see which one you like better; they both scratch a similar itch.
Scenarios

Of the two scenarios, I liked the Shredder experience more: it was less random.

The Krang scenario had a little too much luck for me.

This deck in particular (see above) was very random and kind of made me mad a few times. And you have to roll every round to maybe/maybe not activate machines. I didn’t love the randomness of the Krang scenario.
Overall, I will probably play the Shredder experience a lot more than Krang, but Krang is a unique experience for which I will “tolerate” the randomness now and then. Of all the scenarios from both Unmatched: Adventures: Mothman, Aliens, Shredder, and Krang … Krang was by far my least favorite.
Unfortunately, the randomness of the Krang scenario does bring my rating down a little for this set. It makes it a little harder to recommend this for a non-turtles person.
Sharing the Load

Because there is one minion per player (for scaling to the number of players), we shared the load by having each player operate one of the minions. I liked this because it makes everyone feel a little more invested! If I were running everything myself, then people would feel less involved (and I would be grumpy because I was doing everything). Since everyone has to run at least one of the minions, that makes the game feels more interactive.
I liked that we could share the load; it made the game feel more cooperative.
Conclusion

Everyone liked Unmatched Adventures: Teenage Mutant Ninja Turtles; it was fun at all player counts, with pure solo possibly being the weakest. Even if you don’t know/don’t like the TMNT, this is still a good get because it expands the Unmatched Adventures world and gives you two more scenarios! (Be aware that one of the scenarios is more random than the others, so that might have an influence on your decision). And the turtles were fun to play, even though we didn’t know/love them.

Overall, Unmatched Adventures: Teenage Mutant Ninja Turtles is probably about a 7.5/10 or 8/10. If you love TNMT, that probably adds another 1 or even 2 points to that score. If you are turtles fan, be aware there is a mini-upgrade kit (see above) which turns a lot of tokens into cool minis … you might want that.
To be clear, this is a standalone set. If you love TNMT and don’t really care about any of the other Unmatched warriors, this is perfect for you: you don’t need anything else. If you just liked Unmatched Adventures system, this does add more scenarios for you! Just be aware that Krang is a little more random.
We liked this enough to be on our Top 10 Cooperative Expansions of 2025!














































































































































































































































































































